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This was the last movie I was involved while working at MrX.
I was in charge of the look of the soda bottle sequence, so a lot of RnD and lookdev tests were needed in order to achieve the desired look.
Eventually the shots were done combining several layered FX sims, such as foam, spray, fluid, micro particles...
All of them colliding with a LIDAR scanned environment and with a custom shader to be able to recreate the drying effect for the wet floor.
Nice challenge, where many lessons were learnt.
Role
FX Artist
VFX Vendor
Released Platform
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