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I was responsible in the first stages of the ice cracking look.
I created a tech demo in order to show to client the approach.
After the look was approved, I was in charge of the lookdev and shading of the ice, working with procedural shaders inside Houdini and importing the assets in .ass format to make it work flawlessly altogether rendering with Arnold.
I also generated fx elements such as debris, particles and bubbles to bring even more realism to the underwater shots.
Role
FX Artist
VFX Vendor
Released Platform
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